![]() I have some old CS:Source maps I've always been meaning to port over to CS:GO, which will probably be a good test case for extended use. might be related? There seems to be a lot of those fixmes printing out.) Because of this, it will often look like objects are selected when they shouldn't be. ( 0077:fixme:ntdll:EtwEventUnregister (deadbeef) stub. Yes, some of the behavior is a bit buggy, but most of it hinges on what seems to be unimplemented event handling on whatever libraries the Source SDK version of hammer is using. I haven't tried compiling or any complicated work yet. Perhaps valve could try to automate some of this process but honestly they're probably better off thinking about how to get a native port as it simply adds to the complexity. Like mentioned above, you'll want to use wine staging to actually be able to run hammer properly. I obviously just tried to run the SDK as is and it didn't work, so I'll be interested to see how this process goes.įor the record, when you say cd ~/.steam/steam, that is basically your steam library root directory, correct? Or are there also files within the user-specific steam configuration that need to be maintained in order for this to work? Currently, I have many of my games installed on /mnt/drive_a/Games/SteamLibrary so I figure that's where I'd want to do this windows-files backup strategy?Įdit: As an update, the above instructions seem to work. I can give this a try sometime soon and see how it goes. Extract the windowsfiles.tar file which will restore all the windows-specific files.Uninstall Steam Play version and return to using native linux version.diff -changed-group-format='%>' -unchanged-group-format='' list_linuxnative.txt list_windowscompat.txt | tar -cvf windowsfiles.tar With that, you can then backup all the windows specific executables / configuration files that CSGO SDK requires to run and store them in a windowsfiles.tar directory. Use diff to get the differences between the two list files.Make another list list_windowscompat.txt, this time capturing all library files while CSGO steam play compatibility is turned on.Using the same Proton Version for Counter Strike GO - SDK, install and run the SDK once.Switch CS:GO to Steam Play Proton Version.Make a list of all files in a steam library and store it in file list_linuxnative.txt while native linux version is installed.Oh and thnx for compliments on the map, yeah, I pride myself on vertex manipulation, even though I learnt all I know from a f**king master (DecoY^).So, as of right now, are the steps something like. SteamSteam Appscounter strike + - cstrike This is used for running the map as soon as teh compile is complete, this is not needed, and often causes more problems anyway, but teh correct folder would be:Ĭ:Program FilesSteamSteam counter strikecstrikemapsīut seriously, if you've set up your hammer like i showed in that pic, you should be good to go, rememeber don't follow mine exactly, just the last few lines have to be correct like: "and place compiled maps in this directory before running the game" Ok, dude, don't use build programs, it's totally unneccesary (spellcheck), you shoudl compile with Batch Compiler anyway, when you're ready to compile a map, post in the forums and we'll help you set up your sh*t for compiling.
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